using System;
namespace homework
{
class data
{
//静态字段来模拟全局变量
static int [] Maps = new int [100];
//声明一个静态数组用来存储玩家A跟玩家B的坐标
static int [] PlayerPos = new int [2];
static string [] PlayerNames = new string [2];
//两个玩家的标记
static bool [] Flags = new bool [2]; //flags[0]默认是false
public static void Main(String[] args)
{
GameShow();
//玩家姓名的输入
#region
Console.WriteLine( "请输入玩家A的姓名:" );
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == "" )
{
Console.WriteLine( "玩家A的姓名不能为空,请重新输入" );
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine( "请输入玩家B的姓名:" );
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
{
if (PlayerNames[0] == "" )
{
Console.WriteLine( "玩家A的姓名不能为空,请重新输入" );
PlayerNames[1] = Console.ReadLine();
}
else
{
Console.WriteLine( "玩家B的姓名不能与玩家A相同" );
PlayerNames[1] = Console.ReadLine();
}
}
#endregion
//对屏幕进行清屏
#region
Console.Clear(); //清屏
GameShow();
Console.WriteLine( "{0}的士兵用A表示" , PlayerNames[0]);
Console.WriteLine( "{0}的士兵用B表示" , PlayerNames[1]);
#endregion
//画地图之前 初始化地图
#region
InitailMap();
DrawMap();
#endregion
//当玩家A跟玩家B没有一个人在终点时候 两个玩家不停地去玩游戏
#region
while (PlayerPos[0] < 99 && PlayerPos[0] < 99)
{
if (Flags[0] == false )
{
PlayGame(0);
}
else
{
Flags[0] = false ;
}
if (PlayerPos[0] > 99)
{
Console.WriteLine( "玩家{0}赢了玩家{1}" , PlayerNames[0], PlayerNames[1]);
break ;
}
if (Flags[1] == false )
{
PlayGame(1);
}
else
{
Flags[1] = false ;
}
if (PlayerPos[0] > 99)
{
Console.WriteLine( "玩家{0}赢了玩家{1}" , PlayerNames[0], PlayerNames[1]);
break ;
}
} //while
#endregion
Console.WriteLine( "游戏结束!!!" );
Console.ReadLine();
}
//画地图头
#region
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine( "*************************************" );
Console.WriteLine( "*************************************" );
Console.WriteLine( "****************飞行棋***************" );
Console.WriteLine( "*************************************" );
Console.WriteLine( "*************************************" );
}
#endregion
//初始化地图
#region
public static void InitailMap()
{
int [] luckyturn = { 6, 23, 40, 55, 69, 83 }; //幸运轮盘
for ( int i = 0; i < luckyturn.Length; i++)
{
Maps[luckyturn[i]] = 1;
}
int [] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; //地雷
for ( int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
int [] pause = { 2,3,4,9, 27, 60, 93 }; //暂停
for ( int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
int [] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; //时空隧道
for ( int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
#endregion
//画地图
#region
public static void DrawMap()
{
Console.WriteLine( "图例:幸运圆圈:○ 地雷:☆ 暂停:▽ 时空隧道:◎" );
//第一横行
for ( int i = 0; i < 30; i++)
{
//如果玩家A跟玩家B的坐标相同,画一个尖括号
Console.Write(DrawStringMap(i));
} //for
Console.WriteLine();
// 第一竖行
for ( int i = 30; i < 35; i++)
{
for ( int j = 0; j <= 28; j++)
{
Console.Write( " " );
}
Console.WriteLine(DrawStringMap(i));
}
//第二横行
for ( int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
//画第二行 需要进行换行
Console.WriteLine();
//第二竖行
for ( int i = 65; i <= 69; i++)
{
Console.WriteLine(DrawStringMap(i));
}
//第三横行
for ( int i = 70; i <= 99; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
}
#endregion
//画地图中抽象出一个方法
#region
public static string DrawStringMap( int i)
{
string str = "" ;
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
{
str = "<>" ;
}
else if (PlayerPos[0] == i)
{
str = "A" ;
}
else if (PlayerPos[1] == i)
{
str = "B" ;
}
else
{
switch (Maps[i])
{
case 0: str = "□" ; break ;
case 1: str = "○" ; break ;
case 2: str = "☆" ; break ;
case 3: str = "▽" ; break ;
case 4: str = "◎" ; break ;
} //switch
} //else
return str;
}
#endregion
//双方掷骰子过程
#region
public static void PlayGame( int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.WriteLine( "{0}按人任意键开始掷骰子" , PlayerNames[playerNumber]);
Console.ReadKey( true );
Console.WriteLine( "{0}掷骰子掷出了{1}" , PlayerNames[playerNumber], rNumber);
PlayerPos[playerNumber] += rNumber;
Console.ReadKey( true );
Console.WriteLine( "{0}按任意键开始行动" , PlayerNames[playerNumber]);
Console.ReadKey( true );
Console.WriteLine( "{0}行动完了" , PlayerNames[playerNumber]);
Console.ReadKey( true );
//玩家A有可能踩到了玩家B 方块 幸运玩家 地雷 暂停 时空隧道
if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
{
Console.WriteLine( "玩家{0}踩到了玩家{1},玩家{1}退6格" , PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
PlayerPos[1 - playerNumber] -= 6;
Console.ReadKey( true );
}
else //踩到关卡
{
//玩家坐标
switch (Maps[PlayerPos[playerNumber]])
{
case 0:
Console.WriteLine( "玩家{0}踩到了方块,安全" , PlayerNames[playerNumber]);
Console.ReadKey( true );
break ;
case 1:
Console.WriteLine( "玩家{0}踩到幸运圆圈,请选择1--交换位置 2--轰炸对方" , PlayerNames[playerNumber]);
string input = Console.ReadLine();
while ( true )
{
if (input == "1" )
{
Console.WriteLine( "玩家{0}选择跟玩家{1}交换位置" , PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey( true );
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
PlayerPos[1 - playerNumber] = temp;
Console.WriteLine( "交换完成!!!按任意键继续游戏!!!" );
Console.ReadKey( true );
break ;
}
else if (input == "2" )
{
Console.WriteLine( "玩家{0}选择轰炸玩家{1},玩家{1}退6格" , PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey( true );
PlayerPos[1] -= 6;
Console.WriteLine( "玩家{0}退了6格" , PlayerNames[1 - playerNumber]);
Console.ReadKey( true );
break ;
}
else
{
Console.WriteLine( "只能输入1或者2 1--交换位置 2--轰炸对方" );
input = Console.ReadLine();
}
}
Console.ReadKey( true );
break ;
case 2:
Console.WriteLine( "玩家{0}踩到了地雷,退6格" , PlayerNames[playerNumber]);
Console.ReadKey( true );
PlayerPos[1 - playerNumber] -= 6;
Console.WriteLine( "玩家{0}退了6格" , PlayerNames[playerNumber]);
Console.ReadKey( true );
break ;
case 3:
Console.WriteLine( "玩家{0}踩到了暂停,暂停一回合" , PlayerNames[playerNumber]);
Flags[playerNumber] = true ;
Console.ReadKey( true );
break ;
case 4:
Console.WriteLine( "玩家{0}踩到了时空隧道,前进10格" , PlayerNames[playerNumber]);
Console.ReadKey( true );
PlayerPos[playerNumber] += 10;
break ;
} //switch
} //else
ChangePos();
Console.Clear();
DrawMap();
}
#endregion
//当玩家坐标发生改变需要判断两者是否超出范围
#region
public static void ChangePos()
{
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] > 99)
{
PlayerPos[1] = 99;
}
}
#endregion
}
}
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