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  • c#实现类似于QQ的截屏程序

制作者:剑锋冷月 单位:无忧统计网,www.51stat.net
 

  因为近来想写个类似于远程桌面监控的程序,该程序中要用到屏幕捕捉.为实现该程序的一部分功能,做了个小DEMO.程序很简单,用到的技术也不多,只能实现类似qq的截图功能(方法虽然很笨)

  程序流程如下:

  1.截取整个屏幕并保存

  2.新开一个全屏窗口,将保存的屏幕作为背景

  3.鼠标拖动改变截取范围,右键取消

  4.双击截取,保存在粘贴板,全屏窗口关闭

  好了,下面的是代码部分

  首先新建一个项目ScreenCutter(VS2005),将窗体名改为MainForm,再新建一个窗体ScreenBody.

  添加一个按钮btnCutter到ScreenCutter并添加按钮事件:

    private void btnCutter_Click(object sender, EventArgs e)
    {
      Image img = new Bitmap(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height);
      Graphics g = Graphics.FromImage(img);
      g.CopyFromScreen(new Point(0, 0), new Point(0, 0), Screen.AllScreens[0].Bounds.Size);
      ScreenBody body = new ScreenBody();
      body.BackgroundImage = img;
      body.Show();
    }

  Screen.AllScreens[0]是获取当前所有设备窗口的第一个,我这里只有一个显示器,当然我就是第一个.

  利用Graphics的CopyFromScreen函数获取当前屏幕.

  好了,现在按下按钮全屏窗口就会出来了.

  下面讲全屏窗口ScreenBody,首先设置窗体的FormBorderStyle为None,然后声明以下变量

private Graphics MainPainter; //主画笔
private Pen pen;        //就是笔咯
private bool isDowned;     //判断鼠标是否按下
private bool RectReady;     //矩形是否绘制完成
private Image baseImage;    //基本图形(原来的画面)
private Rectangle Rect;    //就是要保存的矩形
private Point downPoint;    //鼠标按下的点
int tmpx;          
int tmpy;

 

  之后就是窗体的鼠标函数了,里面很多代码都没有作出整理,看了一下,整理后的代码应该会更少更精简的

private void ScreenBody_DoubleClick(object sender, EventArgs e)
{
  if (((MouseEventArgs)e).Button == MouseButtons.Left &&Rect.Contains(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y))
  {
    //保存的时候有很多种方法的......我这里只用了这种
    Image memory = new Bitmap(Rect.Width, Rect.Height);
    Graphics g = Graphics.FromImage(memory);
    g.CopyFromScreen(Rect.X + 1, Rect.Y + 1, 0, 0, Rect.Size);
    Clipboard.SetImage(memory);
    this.Close();
  }
}
  
private void ScreenBody_MouseDown(object sender, MouseEventArgs e)
{
  if (e.Button == MouseButtons.Left)
  {
    isDowned = true;
    if (RectReady == false)
    {
      Rect.X = e.X;
      Rect.Y = e.Y;
      downPoint = new Point(e.X, e.Y);
    }
    if (RectReady == true)
    {
      tmpx = e.X;
      tmpy = e.Y;
    }
  }
  if (e.Button == MouseButtons.Right)
  {
    if (RectReady != true)
    {
      this.Close();
      return;
    }
    MainPainter.DrawImage(baseImage, 0, 0);
    RectReady = false;
  }
  
}
  
private void ScreenBody_MouseUp(object sender, MouseEventArgs e)
{
  if (e.Button == MouseButtons.Left)
  {
    isDowned = false;
    RectReady = true;
  }
}
  
private void ScreenBody_MouseMove(object sender, MouseEventArgs e)
{
  
  if (RectReady == false)
  {
    if (isDowned == true)
    {
      Image New = DrawScreen((Image)baseImage.Clone(), e.X, e.Y);
      MainPainter.DrawImage(New, 0, 0);
      New.Dispose();
    }
  }
  if (RectReady == true)
  {
    if (Rect.Contains(e.X, e.Y))
    {
      //this.Cursor = Cursors.Hand;
      if (isDowned == true)
      {
        //和上一次的位置比较获取偏移量
        Rect.X = Rect.X + e.X - tmpx;
        Rect.Y = Rect.Y + e.Y - tmpy;
        //记录现在的位置
        tmpx = e.X;
        tmpy = e.Y;
        MoveRect((Image)baseImage.Clone(), Rect);
      }
    }
  }
}
  
private void ScreenBody_Load(object sender, EventArgs e)
{
  this.WindowState = FormWindowState.Maximized;
  MainPainter = this.CreateGraphics();
  pen = new Pen(Brushes.Blue);
  isDowned = false;
  baseImage = this.BackgroundImage;
  Rect = new Rectangle();
  RectReady = false;
}

 

  辅助函数

  本来应该写更多的辅助函数的,将窗体响应函数里面的代码放到里面来,不过本人很懒,就这样将就了.呵呵

private void DrawRect(Graphics Painter, int Mouse_x, int Mouse_y)
{
  int width = 0;
  int heigth = 0;
  if (Mouse_y < Rect.Y)
  {
    Rect.Y = Mouse_y;
    heigth = downPoint.Y - Mouse_y;
  }
  else
  {
    heigth = Mouse_y - downPoint.Y;
  }
  if (Mouse_x < Rect.X)
  {
    Rect.X = Mouse_x;
    width = downPoint.X - Mouse_x;
  }
  else
  {
    width = Mouse_x - downPoint.X;
  }
  Rect.Size = new Size(width, heigth);
  Painter.DrawRectangle(pen, Rect);
}
  
private Image DrawScreen(Image back, int Mouse_x, int Mouse_y)
{
  Graphics Painter = Graphics.FromImage(back);
  DrawRect(Painter, Mouse_x, Mouse_y);
  return back;
}
private void MoveRect(Image image, Rectangle Rect)
{
  Graphics Painter = Graphics.FromImage(image);
  Painter.DrawRectangle(pen, Rect.X, Rect.Y, Rect.Width, Rect.Height);
  DrawRects(Painter);
  MainPainter.DrawImage(image, 0, 0);
  image.Dispose();
}

  到这里,代码就算是写完了,运行

  http://www.cnblogs.com/kevin-wu/archive/2006/12/24/601989.html

 

 

  之后就是窗体的鼠标函数了,里面很多代码都没有作出整理,看了一下,整理后的代码应该会更少更精简的

private void ScreenBody_DoubleClick(object sender, EventArgs e)
{
  if (((MouseEventArgs)e).Button == MouseButtons.Left &&Rect.Contains(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y))
  {
    //保存的时候有很多种方法的......我这里只用了这种
    Image memory = new Bitmap(Rect.Width, Rect.Height);
    Graphics g = Graphics.FromImage(memory);
    g.CopyFromScreen(Rect.X + 1, Rect.Y + 1, 0, 0, Rect.Size);
    Clipboard.SetImage(memory);
    this.Close();
  }
}
  
private void ScreenBody_MouseDown(object sender, MouseEventArgs e)
{
  if (e.Button == MouseButtons.Left)
  {
    isDowned = true;
    if (RectReady == false)
    {
      Rect.X = e.X;
      Rect.Y = e.Y;
      downPoint = new Point(e.X, e.Y);
    }
    if (RectReady == true)
    {
      tmpx = e.X;
      tmpy = e.Y;
    }
  }
  if (e.Button == MouseButtons.Right)
  {
    if (RectReady != true)
    {
      this.Close();
      return;
    }
    MainPainter.DrawImage(baseImage, 0, 0);
    RectReady = false;
  }
  
}
  
private void ScreenBody_MouseUp(object sender, MouseEventArgs e)
{
  if (e.Button == MouseButtons.Left)
  {
    isDowned = false;
    RectReady = true;
  }
}
  
private void ScreenBody_MouseMove(object sender, MouseEventArgs e)
{
  
  if (RectReady == false)
  {
    if (isDowned == true)
    {
      Image New = DrawScreen((Image)baseImage.Clone(), e.X, e.Y);
      MainPainter.DrawImage(New, 0, 0);
      New.Dispose();
    }
  }
  if (RectReady == true)
  {
    if (Rect.Contains(e.X, e.Y))
    {
      //this.Cursor = Cursors.Hand;
      if (isDowned == true)
      {
        //和上一次的位置比较获取偏移量
        Rect.X = Rect.X + e.X - tmpx;
        Rect.Y = Rect.Y + e.Y - tmpy;
        //记录现在的位置
        tmpx = e.X;
        tmpy = e.Y;
        MoveRect((Image)baseImage.Clone(), Rect);
      }
    }
  }
}
  
private void ScreenBody_Load(object sender, EventArgs e)
{
  this.WindowState = FormWindowState.Maximized;
  MainPainter = this.CreateGraphics();
  pen = new Pen(Brushes.Blue);
  isDowned = false;
  baseImage = this.BackgroundImage;
  Rect = new Rectangle();
  RectReady = false;
}



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